I have written quite a bit on HTTP. And this blog post is just yet another one that talks about another interesting concept in the way Go deals with HTTP and how it makes HTTP related stuffs even much more fun.

In this post, I would be covering what Round tripping is, it’s applicable usecases and a tiny demo that shows it’s application.

This concept I want to talk about is called Round tripping or as the godoc describes it the ability to execute a single HTTP transaction, obtaining the Response for a given Request. Basically, what this means is being able to hook into what happens between making an HTTP request and receiving a response. In lay man terms, it’s like middleware but for an http.Client. I say this since round tripping occurs before the request is actually sent.

Although, it is possible to do anything within the RoundTrip method (as in like middleware for your HTTP handlers), it is recommended you don’t inspect the response, return an error (nil or non nil) and shouldn’t do stuffs like user auth (or cookies handling)..

Since http.RoundTripper is an interface. All you have to do to get this functionality is implement RoundTrip :

type SomeClient struct {}

func (s *SomeClient) RoundTrip(r *http.Request)(*Response, error) {
	//Something comes here...Maybe

And this is just keeping in line with other one method interfaces in the stdlib.. Small and concise.


You don’t have to make use of a RoundTripper for this as (inside a handler) you can check the cache for the existence of an item before you make the HTTP request at all. But with a RoundTripper implementation, you are probably distributing responsibilities properly[0]

Real world usage

We would be looking at caching HTTP responses with an implementation of http.RoundTripper. We would be creating a server that responds to just one route, then a client package that connects to that server. THe client would make use of it’s own implementation of http.Client so we can be able to provide our own RoundTripper, since we are trying to cache responses.

So here is what it is going to look like,

This has been put up on github.

$ mkdir client server

We would be building the server first since it’s implementation is quite simple

import (

func main() {

	// server/main.go

	mux := http.NewServeMux()

	mux.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
		// This is here so we can actually see that the responses that have been cached don't get here
		fmt.Println("The request actually got here")

		w.Write([]byte("You got here"))

	http.ListenAndServe(":8000", mux)

Then we would build the client package. This is the most interesting part, while it is quite long (130+ LOCs), It should be relatively easy to follow.I highly recommend you head to the github repo.

First of all, we would need a cache store. Since this is a minimal project, a dictionary/map can help us get away ASAP. We would create a http.Transport that implements http.RoundTripper but is also a cache store.

In real life you’d want to seperate them from each other though.

func cacheKey(r *http.Request) string {
	return r.URL.String()

type cacheTransport struct {
	data              map[string]string
	mu                sync.RWMutex
	originalTransport http.RoundTripper

func (c *cacheTransport) Set(r *http.Request, value string) {
	defer c.mu.Unlock()
	c.data[cacheKey(r)] = value

func (c *cacheTransport) Get(r *http.Request) (string, error) {
	defer c.mu.RUnlock()

	if val, ok := c.data[cacheKey(r)]; ok {
		return val, nil

	return "", errors.New("key not found in cache")

// Here is the main functionality
func (c *cacheTransport) RoundTrip(r *http.Request) (*http.Response, error) {

	// Check if we have the response cached..
	// If yes, we don't have to hit the server
	// We just return it as is from the cache store.
	if val, err := c.Get(r); err == nil {
		fmt.Println("Fetching the response from the cache")
		return cachedResponse([]byte(val), r)

	// Ok, we don't have the response cached, the store was probably cleared.
	// Make the request to the server.
	resp, err := c.originalTransport.RoundTrip(r)

	if err != nil {
		return nil, err

	// Get the body of the response so we can save it in the cache for the next request.
	buf, err := httputil.DumpResponse(resp, true)

	if err != nil {
		return nil, err

	// Saving it to the cache store
	c.Set(r, string(buf))

	fmt.Println("Fetching the data from the real source")
	return resp, nil

func (c *cacheTransport) Clear() error {
	defer c.mu.Unlock()

	c.data = make(map[string]string)
	return nil

func cachedResponse(b []byte, r *http.Request) (*http.Response, error) {
	buf := bytes.NewBuffer(b)
	return http.ReadResponse(bufio.NewReader(buf), r)

Then the main function where we bootstrap the program. We would set a timer to clear out the cache store, so we can make requests to the server, this is to enable us view which requests are being served from the cache or the original server.

func main() {

	cachedTransport := newTransport()

	//Create a custom client so we can make use of our RoundTripper
	//If you make use of http.Get(), the default http client located at http.DefaultClient is used instead
	//Since we have special needs, we have to make use of our own http.RoundTripper implementation
	client := &http.Client{
		Transport: cachedTransport,
		Timeout:   time.Second * 5,

	// Time to clear the cache store so we can make request to the original server rather than fetch from the cache store
	// This is to replicate real expiration of data in a cache store
	cacheClearTicker := time.NewTicker(time.Second * 5)

	//Make a new request every second
	//This would help demonstrate if the response is coming from the real server or the cache
	reqTicker := time.NewTicker(time.Second * 1)

	terminateChannel := make(chan os.Signal, 1)

	signal.Notify(terminateChannel, syscall.SIGTERM, syscall.SIGHUP)

	req, err := http.NewRequest(http.MethodGet, "http://localhost:8000", strings.NewReader(""))

	if err != nil {

	for {
		select {
		case <-cacheClearTicker.C:
			// Clear the cache so we can hit the original server

		case <-terminateChannel:

		case <-reqTicker.C:

			resp, err := client.Do(req)

			if err != nil {
				log.Printf("An error occurred.... %v", err)

			buf, err := ioutil.ReadAll(resp.Body)

			if err != nil {
				log.Printf("An error occurred.... %v", err)

			fmt.Printf("The body of the response is \"%s\" \n\n", string(buf))

To test this out, we have to build both programs - client/main.go and server/main.go. Run them in their respective directories with ./client and ./server. You should get something like this

RoundTripping in action

And watch what gets printed to the terminal, you would notice that some places say “fetching from the cache” while some would be “fetching from the server”.. The most interesting part is if you look at the implementation of server/main.go, we have a fmt.Println that would get executed only when the server is called, you would notice that you only see that when the client prints “Fetching from the server”.

Another thing thing to note is that the body of the response stays the stay whether we hit the server or not.


[0] SRP ? What really is a responsibility ? The term is quite overloaded but hey SRP all things.